Feature | PolyTrans | NuGraf |
More extensive and fuller user interface for 3D model manipulation/reduction/optimization, camera control, light manipulation and general ease of us. Split as 'Beginner' and 'Expert' modes. | | |
Perspective matching algorithm | | |
Lens Flare plug-in system. | | |
Caustics rendering (via ray tracing) Online images: 1, 2, 3, 4, 5. | | |
Full support of all of Okino's 3D import and export conversion technology, optimization systems and geometry processors. | | |
Hierarchy & parts count optimizers (the most important and critical aspect of Okino's 'stepping stone' CAD import process) | | |
Extensive model, mesh, hierarchy & part manipulation via global menu & per-instance 'right click' operations | | |
The Okino 'Spreadsheet Editor' for deep and direct access to every aspect of the model's 3D scene graph + execution of all Okino geometry processing operations on selected spreadsheet entities | | |
Triangle to quad polygon merging (enabled on each Okino CAD importer) | | |
Polygon Reduction System | | |
Spline shape & NURBS curve conversion engine | | |
Mesh skinning & skeleton bi-directional conversions between 3ds max, Cinema-4D, LightWave, Maya, Collada, DirectX, FBX and U3D | | |
Pixel-perfect camera lock-up between 3ds max, Maya and Lightwave. One of the hardest things to achieve properly. Customer approved. | | |
Photo-realistic scanline rendering and material editors (migrated from NuGraf to PolyTrans) | | |
JScript & VBScript scripting for import/export converters | | |
"NuScript" language for creating 3D scenes via scripting | | |
Plug-in modules from third party vendors and developers | | |
Data-centric system plug-in architecture which allows any type of third party plug-in module to be created and tightly integrated into the PolyTrans or NuGraf user interface (menus, custom toolbars, MDI document windows, .NET-style docking windows, Selector Window via panels, roll-up windows, and many more integration methods. | | |
Full featured OpenGL support, including NVIDIA & AMD pixel shaders, texture caches, transparency, gradated color backgrounds, real-time cubical & spherical mapping, bump mapping, and more. View the optons online: 1, 2, 3, 4, 5, 6 | | |
Realtime object collision detection & sliding | | |
Display of joints & bones for skeletons, plus controls for going to bind pose and showing NULL nodes as white squares. | | |
19 2D bitmap exporters (via multi-media server plug-in) | | |
23 2D bitmap importers (via multi-media server plug-in) | | |
G-buffer renderer channel output to PSD files | | |
Plug-in manager | | |
Integrated 3D SpaceBall & SpaceMouse interaction support | | |
.NET-style docking & MDI window forms, and open developer access via 325 function API. | | |
Interactive object & pivot point manipulation | | |