| Feature | PolyTrans | NuGraf |
| More extensive and fuller user interface for 3D model manipulation/reduction/optimization, camera control, light manipulation and general ease of us. Split as 'Beginner' and 'Expert' modes. | |  |
| Perspective matching algorithm | |  |
| Lens Flare plug-in system. | |  |
| Caustics rendering (via ray tracing) Online images: 1, 2, 3, 4, 5. | |  |
| Full support of all of Okino's 3D import and export conversion technology, optimization systems and geometry processors. |  |  |
| Hierarchy & parts count optimizers (the most important and critical aspect of Okino's 'stepping stone' CAD import process) |  |  |
| Extensive model, mesh, hierarchy & part manipulation via global menu & per-instance 'right click' operations |  |  |
| The Okino 'Spreadsheet Editor' for deep and direct access to every aspect of the model's 3D scene graph + execution of all Okino geometry processing operations on selected spreadsheet entities |  |  |
| Triangle to quad polygon merging (enabled on each Okino CAD importer) |  |  |
| Polygon Reduction System |  |  |
| Spline shape & NURBS curve conversion engine |  |  |
| Mesh skinning & skeleton bi-directional conversions between 3ds max, Cinema-4D, LightWave, Maya, Collada, DirectX, FBX and U3D |  |  |
| Pixel-perfect camera lock-up between 3ds max, Maya and Lightwave. One of the hardest things to achieve properly. Customer approved. |  |  |
| Photo-realistic scanline rendering and material editors (migrated from NuGraf to PolyTrans) |  |  |
| JScript & VBScript scripting for import/export converters |  |  |
| "NuScript" language for creating 3D scenes via scripting |  |  |
| Plug-in modules from third party vendors and developers |  |  |
| Data-centric system plug-in architecture which allows any type of third party plug-in module to be created and tightly integrated into the PolyTrans or NuGraf user interface (menus, custom toolbars, MDI document windows, .NET-style docking windows, Selector Window via panels, roll-up windows, and many more integration methods. |  |  |
| Full featured OpenGL support, including NVIDIA & AMD pixel shaders, texture caches, transparency, gradated color backgrounds, real-time cubical & spherical mapping, bump mapping, and more. View the optons online: 1, 2, 3, 4, 5, 6 |  |  |
| Realtime object collision detection & sliding |  |  |
| Display of joints & bones for skeletons, plus controls for going to bind pose and showing NULL nodes as white squares. |  |  |
| 19 2D bitmap exporters (via multi-media server plug-in) |  |  |
| 23 2D bitmap importers (via multi-media server plug-in) |  |  |
| G-buffer renderer channel output to PSD files |  |  |
| Plug-in manager |  |  |
| Integrated 3D SpaceBall & SpaceMouse interaction support |  |  |
| .NET-style docking & MDI window forms, and open developer access via 325 function API. |  |  |
| Interactive object & pivot point manipulation |  |  |