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3D models converted with PolyTrans are "render ready", meaning that little or no tweaking of the data is necessary in the target rendering program before a quality image can be rendered. Lights, cameras, geometry, hierarchy, animation and materials are converted. In addition, PolyTrans goes even one step further by matching the texture projection methods and all texture mapping parameters of the input and output file formats, wherever possible. When deemed necessary, specific Okino import and export converters have standard controls to modify all of the main shading parameters in an automatic and intelligent manner (such as when importing from CAD or military-like datasets).

For example, when importing LightWave and exporting 3ds Max, the import converter will convert LightWave's planar, cylindrical, spherical and cubic texture projection methods into equivalent (u,v) texture coordinates understood by 3ds Max as well as mapping the diffuse, specular and other texture modulation methods into equivalent texture modulation methods of 3ds Max (including all parameters such as texture wrap toggles, intensity values and on/off toggles). The translations have all been verified with Okino's NuGraf software which has served as the intermediate database into which files are imported and from which files are exported - thus ensuring a proper match between import and export file formats.

As an example of how one file can be converted into many file formats with the same geometry, vertex normals, material assignments, material properties (color, specular highlight), camera viewing orientation and lighting, the following images show how PolyTrans can be used to convert a LightWave file (our mascot "apeBot" model, copyright Matt McDonald and Newtek, Inc.) into a number of other file formats for immediate "load and render" (click on images to see their corresponding 3D converter):

[3ds Max] [Maya] [C4D]
3ds Max Maya Cinema-4D

[LW] [ACAD] [Rhino]
LightWave AutoCAD Rhino