3D models converted with PolyTrans are "render ready",
meaning that little or no tweaking of the data is necessary in the target
rendering program before a quality image can be rendered. Lights,
cameras, geometry, hierarchy, animation and materials are converted. In addition,
PolyTrans goes even one step further by matching the
texture projection methods and all texture mapping parameters of the
input and output file formats, wherever possible. When deemed necessary, specific Okino
import and export converters have standard controls to modify all of the main shading parameters
in an automatic and intelligent manner (such as when importing from CAD or military-like datasets).
For example, when
importing LightWave and exporting 3ds Max, the import converter will
convert LightWave's planar, cylindrical, spherical and cubic texture
projection methods into equivalent (u,v) texture coordinates understood
by 3ds Max as well as mapping the diffuse, specular and other texture
modulation methods into equivalent texture modulation methods of
3ds Max (including all parameters such as texture wrap toggles,
intensity values and on/off toggles). The translations have all been
verified with Okino's NuGraf
software which has served as the intermediate database into which files are imported and from
which files are exported - thus ensuring a proper match between import
and export file formats.
As an example of how one file can be converted into many file formats with
the same geometry, vertex normals, material assignments, material properties
(color, specular highlight), camera viewing orientation and lighting, the
following images show how PolyTrans can be used to convert a LightWave file
(our mascot "apeBot" model, copyright Matt McDonald and Newtek, Inc.)
into a number of other file formats for immediate "load and render" (click on
images to see their corresponding 3D converter):
![[3ds Max]](/conv/small_snapshots/3dsmax1b.gif) |
![[Maya]](/conv/small_snapshots/maya_1b.gif) |
![[C4D]](/conv/small_snapshots/c4d_1b.gif) |
3ds Max |
Maya |
Cinema-4D |
|
![[LW]](/conv/small_snapshots/lw1b.gif) |
![[ACAD]](/conv/small_snapshots/acad_1b.gif) |
![[Rhino]](/conv/small_snapshots/rhino1b.gif) |
LightWave |
AutoCAD |
Rhino |