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PRC to Universal Scene Description
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How to convert PRC (Adobe 3D PDF) to Universal Scene Description (.usd,.usda, .usdc.usdz)?PolyTrans|CAD+DCC performs mathematically precise CAD, DCC/Animation, GIS and BIM 3D file conversions into all key downstream 3D packages and file formats. Okino software is used and trusted throughout the world by many tens of thousands of 3D professionals in mission & production critical environments, backed by respectable personal support directly from our core development team. |
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PRC PRC (Product Representation Compact) is probably one of the least known of 3D CAD file formats yet it forms the underpinning for Adobe Acrobat 3D PDF files. It may be considered the “silent younger brother of the more well known U3D file format”. It has a fairly long but little unknown history. PRC is primarily used as a 3D file format to embed 3D data within a PDF file. It was originally developed by the TTF Group of France whom were purchased by Adobe in 2006. In 2014 PRC became an ISO published standard. Okino's PRC geometry import converter reads in native PRC 3D CAD files. It will also extract PRC and U3D files from within any chosen page of an Adobe 3D PDF file. It is an intelligent and well implemented importer for all forms of complex source PRC CAD file data, including the import and processing of 3D mesh and BREP (solids) geometry, assembly hierarchy (incl. intelligent “proto node” handling), materials (with adherence to the PRC father/son inheritance rules), 2D bitmapped texture maps and meta data. |
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Universal Scene Description The USD format (“Universal Scene Description”) is an open 3D model and scene format designed for efficient storage and streaming of 3D asset data. It is a high-performance extensible framework and ecosystem for describing, composing, simulating, and collaboratively navigating and constructing 3D scenes. An extensive overview of USD is provided in the Okino USD documentation. Pixar Animation Studios originally created the USD platform (as its fourth generation variation after its Marionette & Preso systems) to improve studio-wide collaborative workflows. USD provides a concept of "scene composition", building a unified scene from potentially thousands of loosely-coupled source assets. For example, the mesh, rigging, materials, and animation for a single model might all come from different "layers" (files), each created and maintained by a different artist or department. Layers can store multiple "variants" of any given data, helping to solve problems of versioning/approval. The coupling between layers is very dynamic and loose, allowing for greater flexibility during the production process. The entire USD system is designed to facilitate a large studio making feature films, with all of the scale that that implies. USD should be considered more of a code framework (“OpenUSD”) for use in group collaboration, to help with the aggregation of various 3D data sources into a unified scene through a process referred to as scene composition. A subset of that code framework provides for reading and writing USD disk-based files as well as rendering USD scenes (Hydra). The system is rather complex to implement (for software developers) and to use (from first principles) as a 3D graphics artist. The USD file format itself is not for faint of heart and is best read/written using the OpenUSD SDK + various programming APIs. More commonly used ASCII 3D file formats such as COLLADA, VRML2 and Wavefront OBJ are much easier to manipulate/understand/use on a human level basis. File extensions used by the standard include:
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