3D Studio
The .3ds file format was the native file format of the old Autodesk '3D Studio R1-R4' software,
which was popular up to about 1996 before its successor (3ds Max) replaced it.
The file format is a dated, 16-bit, obsolete format. It is limited to triangle geometry,
65536 polygons per mesh, no vertex normals for accurate smoothing, 8.3 DOS filename naming
and a maximum of 10 characters for object names.
Please do not confuse the .3ds format with the 3ds Max .max format. You will find
throughout the 3D industry that some companies refer to .3ds as the "3ds Max file format" but this
is not true. The native file format of 3ds Max is the .max format, whereas .3ds is just a legacy
import/export file format ported over to 3ds Max by Tom Hudson during the transition from 3D Studio R4 back in the early 1990s.
DO NOT use the .3ds file format to convert to/from 3ds Max but rather use Okino's dedicated
PolyTrans-for-3dsMax plug-in system for 3ds Max.
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