<?xml version="1.0" encoding="UTF-8"?>
<COLLADA xmlns="http://www.collada.org/2005/11/COLLADASchema" version="1.4.1">
<asset>
<contributor>
<authoring_tool>Converted by the PolyTrans Collada exporter</authoring_tool>
</contributor>
<created>20XX-04-09T14:24:50Z</created>
<modified>20XX-04-09T14:24:50Z</modified>
<unit meter="0.010000" name="centimeters"/>
<up_axis>Y_UP</up_axis>
</asset>
<library_images>
<image id= "ceramic_tif" name= "ceramic_tif" >
<init_from>file: ///ceramic.tif </init_from>
</image>
</library_images>
<library_materials>
<material id="default" name="default_1">
<instance_effect url="#default-fx"/>
</material>
<material id="floor__ceramic__tiled"
name="floor__ceramic__tiled_1">
<instance_effect url="#floor__ceramic__tiled-fx"/>
</material>
</library_materials>
<library_effects>
<effect id="default-fx" name="default_2">
<profile_COMMON>
<technique sid="common">
<phong>
<emission>
<color>0.000000 0.000000 0.000000 1</color>
</emission>
<ambient>
<color>0.300000 0.300000 0.300000 1</color>
</ambient>
<diffuse>
<color>0.400000 0.400000 0.400000 1</color>
</diffuse>
<specular>
<color>0.700000 0.700000 0.700000 1</color>
</specular>
<shininess>
<float>16.000000</float>
</shininess>
<reflective>
<color>0.000000 0.000000 0.000000 1</color>
</reflective>
<reflectivity>
<float>0.000000</float>
</reflectivity>
<transparent opaque="A_ONE">
<color>1.000000 1.000000 1.000000 1</color>
</transparent>
<transparency>
<float>1.000000</float>
</transparency>
<index_of_refraction>
<float>1.000000</float>
</index_of_refraction>
</phong>
<extra>
<technique profile="OKINO">
<filter_color>
<color>1.000000 1.000000 1.000000 1</color>
</filter_color>
<phong>
<shininess>32</shininess>
<metal>0.000000</metal>
</phong>
<shading_coefficients>
<ambient>0.300000</ambient>
<diffuse>0.400000</diffuse>
<specular>0.700000</specular>
<luminous>0.000000</luminous>
<reflect>0.000000</reflect>
<filter>1.000000</filter>
</shading_coefficients>
<opacity>
<face>1.000000</face>
<reflect>1.000000</reflect>
<edge>1.000000</edge>
<edge_exponent> 1.000000 </edge_exponent>
<edge_enable>0</edge_enable>
</opacity>
</technique>
</extra>
</technique>
</profile_COMMON>
</effect>
<effect id="floor__ceramic__tiled-fx"
name="floor__ceramic__tiled_2">
<profile_COMMON>
<newparam sid= "ceramic_tif-surface" >
<surface type="2D">
<init_from>ceramic_tif</init_from>
</surface>
</newparam>
<newparam sid="ceramic_tif-sampler">
<sampler2D>
<source>ceramic_tif-surface</source>
<wrap_s>WRAP</wrap_s>
<wrap_t>WRAP</wrap_t>
<minfilter>LINEAR_MIPMAP_LINEAR</minfilter>
<magfilter>LINEAR</magfilter>
</sampler2D>
</newparam>
<technique sid="common">
<phong>
<emission>
<color>0.000000 0.000000 0.000000 1</color>
</emission>
<ambient>
<color>0.300000 0.300000 0.300000 1</color>
</ambient>
<diffuse>
<texture texture="ceramic_tif-sampler" texcoord="uv0">
<extra>
<technique profile="OKINO">
<weighting>1.000000</weighting>
<modulation_source>rgb</modulation_source>
<color_blending_mask>off</color_blending_mask>
<mix_with_previous_layer>1.000000</mix_with_previous_layer>
</technique>
<technique profile="MAX3D">
<amount>1.000000</amount>
</technique>
<technique profile="MAYA">
<wrapU>1</wrapU>
<wrapV>1</wrapV>
<repeatU>1.000000</repeatU>
<repeatV>1.000000</repeatV>
<offsetU>0.000000</offsetU>
<offsetV>0.000000</offsetV>
<rotateUV>0.000000</rotateUV>
</technique>
</extra>
</texture>
</diffuse>
<specular>
<color>0.250000 0.250000 0.250000 1</color>
</specular>
<shininess>
<float>16.000000</float>
</shininess>
<reflective>
<color>0.000000 0.000000 0.000000 1</color>
</reflective>
<reflectivity>
<float>0.000000</float>
</reflectivity>
<transparent opaque="A_ONE">
<color>1.000000 1.000000 1.000000 1</color>
</transparent>
<transparency>
<float>1.000000</float>
</transparency>
<index_of_refraction>
<float>1.000000</float>
</index_of_refraction>
</phong>
<extra>
<technique profile="OKINO">
<filter_color>
<color>1.000000 1.000000 1.000000 1</color>
</filter_color>
<phong>
<shininess>32</shininess>
<metal>0.000000</metal>
</phong>
<shading_coefficients>
<ambient>0.300000</ambient>
<diffuse>0.568627</diffuse>
<specular>0.250000</specular>
<luminous>0.000000</luminous>
<reflect>0.000000</reflect>
<filter>1.000000</filter>
</shading_coefficients>
<opacity>
<face>1.000000</face>
<reflect>1.000000</reflect>
<edge>1.000000</edge>
<edge_exponent>1.000000</edge_exponent>
<edge_enable>0</edge_enable>
</opacity>
</technique>
<technique profile="FCOLLADA">
<bump>
<texture texture="ceramic_tif-sampler" texcoord="uv0">
<extra>
<technique profile="OKINO">
<weighting>0.050000</weighting>
<modulation_source>rgb</modulation_source>
</technique>
<technique profile="MAX3D">
<amount>0.050000</amount>
</technique>
<technique profile="MAYA">
<wrapU>1</wrapU>
<wrapV>1</wrapV>
<repeatU>1.000000</repeatU>
<repeatV>1.000000</repeatV>
<offsetU>0.000000</offsetU>
<offsetV>0.000000</offsetV>
<rotateUV>0.000000</rotateUV>
</technique>
</extra>
</texture>
</bump>
</technique>
</extra>
</technique>
</profile_COMMON>
</effect>
</library_effects>
<library_cameras>
<camera id="default-camera" name="default_3">
<optics>
<technique_common>
<perspective>
<xfov>28.072487</xfov>
<yfov>28.072487</yfov>
<znear>0.010000</znear>
<zfar>1000000.000000</zfar>
</perspective>
</technique_common>
</optics>
<extra>
<technique profile="OKINO">
<interestdist>32.015621</interestdist>
</technique>
<technique profile="XSI">
<XSI_Camera>
<xsi_param sid="interestdist">32.015621</xsi_param>
</XSI_Camera>
</technique>
</extra>
</camera>
</library_cameras>
<library_lights>
<light id="defaultambient-light" name="defaultambient">
<technique_common>
<ambient>
<color>1.000000 1.000000 1.000000</color>
</ambient>
</technique_common>
</light>
<light id="light-light" name="light">
<technique_common>
<directional>
<color>1.000000 1.000000 1.000000</color>
</directional>
</technique_common>
</light>
<light id="light-light_1" name="light_1">
<technique_common>
<directional>
<color>1.000000 1.000000 1.000000</color>
</directional>
</technique_common>
</light>
</library_lights>
<library_geometries>
<geometry id="rectangle_object-mesh" name="rectangle_object">
<mesh>
<source id="rectangle_object-mesh-positions">
<float_array id="rectangle_object-mesh-positions-array" count="12">
-2.000000 -2.000000 0.000000 -2.000000 2.000000 0.000000 2.000000
-2.000000 0.000000 2.000000 2.000000 0.000000</float_array>
<technique_common>
<accessor source="#rectangle_object-mesh-positions-array" count="4" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="rectangle_object-mesh-normals">
<float_array id="rectangle_object-mesh-normals-array" count="3">
0.000000 0.000000 1.000000</float_array>
<technique_common>
<accessor source="#rectangle_object-mesh-normals-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="rectangle_object-mesh-map-channel1">
<float_array id="rectangle_object-mesh-map-channel1-array" count="8">
0.000000 0.000000 0.000000 1.000000 1.000000 0.000000 1.000000 1.000000</float_array>
<technique_common>
<accessor source="#rectangle_object-mesh-map-channel1-array" count="4" stride="2">
<param name="S" type="float"/>
<param name="T" type="float"/>
</accessor>
</technique_common>
</source>
<source id="rectangle_object-mesh-tangent1">
<float_array id="rectangle_object-mesh-tangent1-array" count="3">
1.000000 0.000000 0.000000</float_array>
<technique_common>
<accessor source="#rectangle_object-mesh-tangent1-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<source id="rectangle_object-mesh-binormal1">
<float_array id="rectangle_object-mesh-binormal1-array" count="3">
0.000000 1.000000 0.000000</float_array>
<technique_common>
<accessor source="#rectangle_object-mesh-binormal1-array" count="1" stride="3">
<param name="X" type="float"/>
<param name="Y" type="float"/>
<param name="Z" type="float"/>
</accessor>
</technique_common>
</source>
<vertices id="rectangle_object-mesh-vertices">
<input semantic="POSITION" source="#rectangle_object-mesh-positions"/>
</vertices>
<polylist material="NUGRAF___SPECIAL_INHERITED_SURFACE_MARKER" count="1">
<input semantic="VERTEX" source="#rectangle_object-mesh-vertices" offset="0"/>
<input semantic="NORMAL" source="#rectangle_object-mesh-normals" offset="1"/>
<input semantic="TEXCOORD" source="#rectangle_object-mesh-map-channel1" offset="2" set="1"/>
<input semantic="TANGENT" source="#rectangle_object-mesh-tangent1" offset="3" set="1"/>
<input semantic="BINORMAL" source="#rectangle_object-mesh-binormal1" offset="4" set="1"/>
<vcount>4 </vcount>
<p>0 0 0 0 0 2 0 2 0 0 3 0 3 0 0 1 0 1 0 0 </p>
</polylist>
</mesh>
</geometry>
</library_geometries>
<library_visual_scenes>
<visual_scene id="RootNode" name="RootNode">
<node id="default-node" name="default_3" type="NODE">
<translate>20.000000 15.000000 20.000000</translate>
<rotate>-0.503521 0.838431 0.208565 52.581881</rotate>
<scale>1.000000 1.000000 1.000000</scale>
<instance_camera url="#default-camera"/>
</node>
<node id="defaultambient-node" name="defaultambient" type="NODE">
<instance_light url="#defaultambient-light"/>
</node>
<node id="light-node" name="light" type="NODE">
<translate>-99.999992 99.999992 49.999996</translate>
<rotate>-0.809017 -0.500000 0.309017 74.754734</rotate>
<scale>1.000000 1.000000 1.000000</scale>
<instance_light url="#light-light"/>
</node>
<node id="light-node_1" name="light_1" type="NODE">
<translate>99.999992 99.999992 49.999996</translate>
<rotate>-0.809017 0.500000 -0.309017 74.754734</rotate>
<scale>1.000000 1.000000 1.000000</scale>
<instance_light url="#light-light_1"/>
</node>
<node id="rectangle-node" name="rectangle" type="NODE">
<translate>0.000000 2.000000 0.000000</translate>
<instance_geometry url="#rectangle_object-mesh">
<bind_material>
<technique_common>
<instance_material symbol="NUGRAF___SPECIAL_INHERITED_SURFACE_MARKER"
target="#floor__ceramic__tiled">
<bind_vertex_input semantic="uv0" input_semantic="TEXCOORD"
input_set="1"/>
</instance_material>
</technique_common>
</bind_material>
</instance_geometry>
</node>
<extra>
<technique profile="OKINO">
<scene_bounding_min>-2.000000 0.000000 0.000000</scene_bounding_min>
<scene_bounding_max>2.000000 4.000000 0.000000</scene_bounding_max>
</technique>
<technique profile="MAX3D">
<frame_rate>30</frame_rate>
</technique>
<technique profile="XSI">
<SI_Scene>
<xsi_param sid="frameRate">30</xsi_param>
<xsi_param sid="start">0.000000</xsi_param>
<xsi_param sid="end">3.333333</xsi_param>
<xsi_param sid="timing">"SECONDS"</xsi_param>
</SI_Scene>
<SI_Ambience>
<xsi_param sid="red">1.000000</xsi_param>
<xsi_param sid="green">1.000000</xsi_param>
<xsi_param sid="blue">1.000000</xsi_param>
</SI_Ambience>
</technique>
<technique profile="FCOLLADA">
<start_time>0.000000</start_time>
<end_time>3.333333</end_time>
</technique>
</extra>
</visual_scene>
</library_visual_scenes>
<scene>
<instance_visual_scene url="#RootNode"/>
</scene>
</COLLADA>